Kansas City’s game community got a front-row view to the future of cloud-based gaming on Saturday at the Google Fiber Space when Colin Williamson, director of partnerships at Shinra, dove into his company’s supercomputer-powered, fiber-enabled streaming platform for game players and developers.
The talk was part of GigHacks, the five-city hackathon KC Digital Drive and its partners at US Ignite, Mozilla, and Orange organized to encourage creative uses of gigabit Internet.
Shinra certainly fits that innovative bill. The NYC-based game company’s streaming platform requires a low-latency fiber connection to deliver next-level features like painstakingly rendered fluid-dynamic landscapes and heavy use of AI, which Colin shows in the video. In fact, those bandwidth-hungry features are part of the reason why Shinra has chosen Kansas City to launch its first US beta test in the summer of 2015. (Signups for Google Fiber customers are expected to begin soon — we’ll keep you updated.)
Check out full video of Williamson’s presentation (note: we missed the first couple of minutes), and grab the deck below. Thanks to Colin and Simon for traveling to KC — and to Shinra for supporting GigHacks!