Picture a video game landscape with 1 million individually rendered trees, 16,000 flying dragons, 64 players interacting, terrain shifting before your eyes in realtime and procedurally-generated fluid physics making for a lush, vibrant, almost lifelike experience.

Wait, don’t picture that. You don’t have to. Shinra has done it for you.

The New York-based cloud gaming company demoed its Living World game concept at SXSW, and it will do so again when Shinra’s Colin Williamson speaks at the GigHacks hackathon on Saturday, May 2, at 12:30 pm at the Google Fiber Space. Non-hackathon participants are welcome to attend. Please RSVP here if you wish to drop in for this very special demo.

In addition to a video demo that will be streamed to the four other cities participating in GigHacks, Williamson will share how supercomputing technology is applicable to gaming and how it ties into fiber. Shinra uses patented remote rendering technology to enable the creation of gaming experiences that are not possible on any other platform.

Following a technical beta test in Japan, Shinra is opening a U.S. technical beta test this summer for Google Fiber customers, starting with Kansas City.

That’s right! Join us at GigHacks to find out how you can take part in this exciting KANSAS CITY-ONLY beta test — and see the next big thing in gaming!

Want to Join a Hackathon Team?

GigHacks registration is still open for hackers. Find out how to join at gighacks-kc.challengepost.com

GigHacks is made possible by generous sponsorship from Google Fiber.

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